01 SKILL SET

TO BE A GOOD DESIGNER IS ONE THING BUT TO BECOME A DESIGN NINJA IS ANOTHER STORY. SKILLS DEVELOPED AND EVOLVED OVER THE YEARS OF SLEEPLESS NIGHTS AND DEDICATION TO DELIVER DESIGN THAT "WORKS"

GRAPHIC DESIGN

95%

UX/UI DESIGN

90%

WIREFRAME

85%

STORYBOARDS

90%

BRANDING & IDENTITY

90%

GAME UI/UXI

85%

ILLUSTRATION

95%

ART DIRECTION

SOCIAL MEDIA MARKETING

85%

80%

CONCEPT & DEVELOPMENT

95%

JHAEYELLE DE DIOS

UX/UI DESIGN. PHOTOGRAPHY. ILLUSTRATION. ADVERTISING & DIRECTION
 

02 PORTFOLIO

SHOWCASING MY PROJECTS FROM DIFFERENT COMPANIES AND COLLABORATIVE PROJECTS. 
SEE MORE >
Famous Vodka New Zealand

Famous Vodka New Zealand

Branding & Identity

Lightbox TV Experience

Lightbox TV Experience

UX/UI Design

Wiped Out Dreams

Wiped Out Dreams

Advocacy Campaign - UX/UI Design

Wiped Out Dreams

Wiped Out Dreams

Advocacy Campaign

Spark NZ App

Spark NZ App

UX/UI Design

Inked Maiden Series

Inked Maiden Series

Indepth Mobile Interactive App

Indepth Mobile Interactive App

UX/UI Design

New Zealand Music Awards

New Zealand Music Awards

Illustration and Advertising Campaign

Crave Marketing Website

Crave Marketing Website

Flower Workshop

Flower Workshop

Branding and Identity

Wellington

Wellington

Photography

Tsim sha Tsui

Tsim sha Tsui

Photography

03 THE CREATIVE FLOW

MY PERSONAL CREATIVE PROCESS IN ACHIEVING A SUCCESSFUL PROJECT
DISCOVER

BEHAVIOR. PROBLEMS. GOALS. NEEDS.

Research and brainstorming is the most complicated yet fulfilling part of the process. Once you understand the user or target market you can then gather ideas and inspirations. The main goal in this stage is to capture user behaviour, pain points, motivations, and needs.This part is all about learning and understanding your client, their product and its target audience.

DEFINE

IDEA EXCTRACTION. 

A creative brief is created in this process. Once you've squeeze out all the information and understand the needs, you should be able to have a clear vision and plan. This stage is where we create a storyboard. It should show the context, the problem, the user's fears / motivations, and how the problem will be solved.

DEVELOP

CREATION. PROTOTYPING. TESTING. ITERATION.

This stage where you combine all the ideas extracted in the Define stage and execute into a wireframe. This will visually communicate abstract concepts with users and team members to generate feedback. Get user involve early in the design process by creating a simple prototype to uncover usability issues and design validations. This process of trial and error helps designers improve and redefine all their ideas.  It is the longest phase in all design process. It requires a lot of time and dedication in building, creating, testing and re-iteration. 

DELIVERY

PRODUCT LAUNCH.

The final phase where the project is finalised, produced and launched. Social marketing, campaigns and advertisement created in the Develop stage will be launched and delivered in this stage. 

I'D LOVE TO HEAR ABOUT YOUR PROJECT!

Auckland, New Zealand


jhaeyellededios@gmail.com


Mobile: +64 220 903 490

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WHAT PEOPLE SAY

“Big Thanks for finishing it on time and they went down very well with customers/future customers in Australia.” 

 

—  Hamish, Spark NZ Wholesale

© 2020 by Jhaeyelle de Dios.